EBSILON®Professional Online Documentation
The Graphical Editor / Handling of Objects
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    Handling of Objects
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    Objects


    General

    An EBSILON®Professional (document or drawing respectively) consists of objects of different types.


    Types of objects

    The available object types are:

    Each object possesses a different set of properties that match its type.


    Using the objects

    You can do the following with an object:


    Object name

    Each object of a document has its own unique name. You can use an object’s name to select it.

    The name of each object is generated automatically, when the object is pasted into the document. The object name generated automatically comprises of

    • the type of the object or
      – if there are categories - the name of its category and 
    •  if necessary, to guarantee uniqueness
      – an underscore followed by a number.         

    The object name is an object property and can be modified in the "Properties" window of an object.

    The permissible characters for object names are lower case and upper case letters, numbers, the underscore, German umlauts and a few special characters: é, è, ê, á, â, à, ù, û, É, È, Ê, Á, À, Â, Ù, Û, ë, Ë, ï, Ï, ç, Ç, æ, Æ, ô, Ô.


    Please note,

    • that spaces are not allowed in the object name.
        The statements in EbsScript use special "PASCAL" expressions (or properties of "Delphi"), which are called reserved or keywords.
        For example, the words while, do, var, real, begin and end are Reserved or Keywords.  See: Described in the Chapter"Getting Started with EbsScript"
    • You must not use these words as names for your variables, functions or procedures.
    • The object name cannot begin with a number
    Names that do not conform to EbsScript must be enclosed in square brackets.

     

    Some examples of valid object names:

    Mechanical_Shaft

    Mechanical_Shaft_1

    My_Turbine_A56_1

    My_Turbine_A56_2

    My_Turbine_A56_3